If you've been missing having access to the BioWare script forum archives, then we have some good news for you. Tom has created a way for all 15k posts to be searched! Here's what he had to say:
I have taken the existing 15,000+ posts from the original Bioware NWN Script forum (via the NWN Omnibus) and indexed them using a proprietary XML search engine.
The purpose of my effort here is to bring the original archive back to life so people who are still interested in NWN scripting may search the invaluable information that was posted there. I am interested in getting some feedback or HTML/XSLT assistance with this effort.
Althéa Weather System (LB) (v1.03) by Lance Botelle(Other) - An easy to implement comprehensive weather system. Automatic variation in weather according to time of year.
1) Altered the code to work on a global counter rather than individual area ones to keep weather consistency.
2) Fixed a fog bug, where the fog would reset between transitions.
SoZ Crafting Plus System by Kaldor Silverwand / Brendan Bellina(Scripting routines) - The SoZ Crafting Plus System was created by the author when developing the King's Festival Campaign and has been used with the OC Makeover SoZ Edition and the MotB Makeover SoZ Edition. This guide is primarily intended for builders experienced with modifying scripts and who are interested in having SoZ style crafting in their own campaigns.
Arnheim Tidbits by The Magus(Scripting routines) - This is a place for me to share some of the scripts and systems I have developed while working on Arnheim.
(1) Spell: Animate Knife v2 (2012 oct 12)
(2) Trigger: Alt Footsteps
(3) Area: Play Song List
(4) AOE Gargoyle v2 (2012 oct 11)
Treasure Hunting System by Peter Fryxelius(Scripting routines) - TREASURE HUNTING SYSTEM Create a random treasure map generator, and try to decipher the map purchased from a mapgiver (garrulous old treasure hunter in an inn,perhaps?). Follow the map to the X, that marks the spot! Randomized locations, and treasures, for potentially endless fun. Uses PRCONV v.8. v001 - Very rudimentary system.
Wolfenstein/ColorsOfMagic by Gumu/Sallow(Getting Started - Basic) - Open your module in the Neverwinter Toolset. Go to Edit -> Module Properties -> Advanced tab and choose your movie in the Starting Movie field. Save the module. If everything was done right, the next time you start your module you should see your movie play!
Arnheim Tidbits by The Magus(Scripting routines) - This is a place for me to share some of the scripts and systems I have developed while working on Arnheim. (1) Spell: Animate Knife A rework of Shelgarn's Persistent Blade which in my opinion is a poor implementation of a great co
Treasure Hunting System by Peter Fryxelius(Scripting routines) - TREASURE HUNTING SYSTEM Create a random treasure map generator, and try to decipher the map purchased from a mapgiver (garrulous old treasure hunter in an inn,perhaps?). Follow the map to the X, that marks the spot! Randomized locations, and treasures, for potentially endless fun. Uses PRCONV v.8. v001 - Very rudimentary system. Many effects and customization options not yet
Entombed by Gumu(Music - Other) - ++++++ C64 survival remix [Gumus'N'Goblins] ++++++ The Sound Interface Device model #6581, known as SID for short, was an incredible sound chip that was very advanced for its time, and was invented by Bob Yannes. The SID got a cult following, and the people that composed tunes for the SID became famous in their own way, like Rob Hubbard, Ben Daglish, Martin Galway, Jeroen Tel, et
Custom Content Challenge 2012 Sep - Arabian Nights by CC Makers(Other) - CCC 2012 September: Arabian Nights Here are the results of the "Custom Content Challenge" for September 2012 that took place on Bioware Social Forum here: Link
Madness and Magic by Sphynxette(Roleplay) - MADNESS & MAGIC "You were minding your own business, taking a little time off between two world-saving adventures, when suddenly you found yourself snatched away to a wizard's lab. The wizard's name is Melvin, and sure enough, he needs your help. He lost something - a sphere - and wants you to get it back for him. Sounds like a regular fetch quest, right? There's just one pr
Freesound project organized and re-encoded by kamal - original work by freesound authors(Sound - Other) - Pending the Vault posting the files. The pack is large enough it had to be submitted via the [url]http://FTP.[/url] Approximately 2450 sounds from freesound.org, re-encoded and renamed by myself so they can be used in nwn2. I have also provided nwn2 sound blueprints for each sound.
Conan Chronicles 2 - The Zamorian Chronicles by John McA(Single Player OR Multiplayer (1-4 Players)) - Version 1.4 "Tired of the grim and frozen north, you have headed south to Zamora to see what the so-called "civilised" lands may offer. But a baptism of fire awaits you once you step within the gates of Arenjun, Zamora's second city and renowned throughout the Hyborian lands as the City of Thieves."
Custom Content Challenge September 2010 - Pirates by CC Makers(Other) - Here is the whole "Custom Content Challenge" of September 2010 that took place on Bioware Social Forum here: Link The theme was: "Buccaneer/Pirate's custom content" And here are the results of the various participants!
Althéa Weather System (LB) by Lance Botelle(Other) - An easy to implement comprehensive weather system. Automatic variation in weather according to time of year. Features Incuded:- 1) Sound variations (including thunder - close and distant). 2) Three cloud covers: Grey, dark grey and black. 3) Lightning flashes wth thunder claps. 4) Three snow types: Light, heavy and blizzard.
Ed's First Mod by Ed Venture(City Adventure) - You have been sent to the town of Fern, to escort an ore shipment. After speaking to the mayor, you find that the plan has changed. This is my first attempt at building. It is my finish to the Maximus toolset tutorial.
The Princess who Fought for Sex by Dark Pia(Humorous/Parody) - Bored of being rich and never having felt old men's hands on her virginal body, Siessa Stormbum embarks on an epic adventure to fight for her right to have sex. * THIS IS A PARODY and unless you agree with my point of view, you WILL find it insulting.*
Monster Mash by Pstemarie(Humanoid) - MONSTER MASH Introducing the "Monster Mash" series of creatures from the unpublished NwnE v2.0 Packages include a hak and the source files (mdl, dds, and tga files). Simply attach the hak to a module or use the source files to add them to your own hak. Models are designed to be overwriting so no 2da changes are necessary. MONSTER MASH - OGRES Includes Ogre A, O
DG_Mounts by draygoth(Creatures) - As always all credit goes to the original creator's for these great creatures.This update is a beta version. There are some things that I am still working on and will update as I get more models done and bug's fixed. *special thanks goes out to OldTimeRadio for all his help and support, and to olofmoleman for allowing me to use the Dino models.
Uncharted Waters by Merlin(Music - Other) - Uncharted Waters is my fourth piece of music for the community. I think it's a mellow yet majestic track :-) I'd love to know what you think of it!
World of Torr: The New Age Edition by World of Torr Community(Roleplay) - The World of Torr is an original concept. The adventure takes place in a huge island called Torr, where several factions clash against each other with city kingdoms fighting a never-ending battle for wealth and power!
Iron Foundry 5x5 by Borden Ha'elven(Tilesets) - This is a 5x5 tile group to add to the Rural tileset. It has split levels and road and stream crossers so any area with it in will need a little setting up. I've kept the animation sizes as small as I could so it shouldn't give your machines a heart attack.
"The hero of Neverwinter never liked to show his face for some unknown reasons.But one day, when his white mask fall down (by accident) and everyone saw his face, his fellow companions and everyone (especially women) want to see it again!"
We have a ton of new features and advanced scripting. Not only that. Our goal is to establish a flowing roleplaying community. We have all the elements ingame to help promote your characters roleplay abilities.
Mortheim H@K's by Gumu(Other) - Gumus'N'Mortheim + The muddy glow of Wyrdstone lightens a shady city full of dark occurrences and even more darker secrets. Storys about the once grand Mortheim say, that the daring adventurer in the streets of the city can gain great fortune. Guild's from all over the world hurry into the city of the damned. Inside the silent, ruined buildings and on the empty places and streets, they satisf
Place of GLory by Jamie O'Neil(None / Freeform) - A large free to rome map. Have fun.
Angeli e Demoni by Cattaneo(Final Version) - Sei un Cacciatore di Demoni .Nelle Antiche catacombe di Harman un potente Mago Nero di nome Etrom stà creando problemi. Per richiesta dei Sacerdoti sei costretto a scendere nel sottosuolo della tua città per indagare e distruggere il demone. Scoprirai che giù nelle viscere della tua città esiste un mondo parallelo a te sconoscuto,drammatico e nello stess
TORTURED HEARTS II. v1.24 by Zoltán Gonda & Jim Grimsley(Epic) - Join the Facebook community: Link TH Website: Link Welcome again, hardcore CRPG fans! Yet another two years of development, yet another epic game from me, to you: Tortured Hearts 2. I hope
MUD's & MUSH'es by Gumu(DM-Related) - The Rat Trap [Tavern] The BioWare Aurora Engine & Toolset should be able to create an easily recognizable facsimile of any tale or imaginary world you've grown to love, whatever it may be! Gumus'N'Goblins - MUD's & MUSH'es - HAK ! The door swings inward, the lock broken. Three humans enter; the two in front are armed and armoured, and the one behind them wears robes and a
Tag-based Generic Magic Item System by Mannast(Inventory Item) - Magic Item Generic System v.0.9 by Mannast One Script - Multitudes of Items! ------------------------------------------ This is a general include script which simply provides a number of magical equipment items and power types. It will track the number of uses per day of these items and also not allow multiple items of the same power type to function at the same time. Earlier versions had
Sorry for the long lapse in news updates and file postings. Some of the internal scripts that power the site have stopped working, and I've been working to try to get them updated.
For more background, once a file is approved to be published, a script makes it public and publishes a news post with all the latest updates. Getting this script working again is looking slim, so I might just bypass it and make all files that are approved public, but that would make the front page require a manual news post.
A few people have reached out offering to help, so maybe that might be an option. I'll post again once there's a more concrete plan.
The kingdom of Alexander - HakPak by Gavenatore (Module Specific) -- Download the HakPak to play on my server. It contains some c...
Akritas hak pak by Gavenatore (Module Specific) -- Needed to play The kingdom Alexander V1.01
Realms of the Dragon Reach 2da by Stormsong (Submitter - Work of the RDR Staff) (Armor) -- 2da for use with the reawakening Dalelands and Vastian Coast...
Here are the most recent news items added to our News Announcement system which allows fans to enter news items concerning things that they want to share with the community.
Tales of Neverwinter by KenMajere
Tales of Neverwinter takes place in 1500 DR. The Shadovar, Thay, Aboleths, undead lead by the lich Valindra Shadowmantle and drow all fight for their share of the city. Lord Neverember makes the call for heroes to come forward and protect the city from the numerous evils. However, deep in the ruins of Neverwinter, lurking in the deep is a greater evil than all the others.
Thanks for the news. You can add your own news items and they will be posted at the next update.
Here are the most recent news items added to our Neverwinter Nights 2 News Announcement system which allows fans to enter news items concerning things that they want to share with the community.