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1.) Books : Pugilism Illustrated
Updated by: Pyros
2.) Books : Grognak the... Inside the Cave
Updated by: Pyros
3.) Schematics : fiend stew teaches you how to make fiend stew at the entrance to the fiends territory
Updated by: Pyros
4.) Suits : Space Suit Found while on the Repcon quest. Head down to the undergound bunker where the...
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5.) Mutant : Mutant Master,... Defeat him and take his Super Sledge. Also two Evolved Centaurs, collect thei...
Updated by: Pyros
6.) Outfits : Bright Follower... at the base of the hill tucked next to some boulders. Search the body and get...
Updated by: Pyros

STICKY

Fallout: New Vegas Ultimate Edition

Feb 07, 2012 at 7:32 AM - - 2 Comments
Straight from Bethesda comes the announcement:
We�re pleased to announce that Fallout: New Vegas Ultimate Edition is now available in retail stores across North America.

With the release of the Ultimate Edition Bethesda Softworks presents the definitive edition of Fallout: New Vegas�. This complete package, which includes the full version of Fallout: New Vegas as well as the Dead Money, Honest Hearts, Old World Blues and Lonesome Road add-on packs, allows you to experience everything that New Vegas has to offer. Each of these four main add-on packs combined ultimately raise the level cap to 50. To sweeten the pot, you�ll be armed with the latest cache of unique weapons, ammo types and recipes from the most recent add-on packs Courier�s Stash and Gun Runners Arsenal.

You�ll find there are more friends � and enemies � to make whether you�re a seasoned explorer of the Mojave, or playing the game for the first time. You�ll be able to explore the Sierra Madre Casino, Zion National Park, Big MT research crater and the treacherous Divide � all of which are now open for exploring. On your journey you�ll discover there are also more consequences to be responsible for, and more opportunities to live in glory � or infamy � throughout the Wasteland. The choices you make will be as influential as ever.

Fallout: New Vegas is rated M for Mature by the ESRB. For more information on Fallout: New Vegas please visit http://fallout.bethsoft.com.
Thursday, February 9, 2012 - Planet Fallout News

Sad News

9:27 AM - - 3 Comments
The very talented Bethesda Artist Adam Adamowicz passed away, Planet Fallout sends our condolences to his family, friends and Bethesda Softworks.



Topics: News
Related Games: Fallout 3 (PC)
Saturday, February 4, 2012 - Planet Fallout News

Fallout: Nuka Break - Episode Six

2:05 AM - - 0 Comments
It's the end of the Season 1 for Fallout: Nuka Break :



Great job guys and girls from Wayside.
Thursday, January 19, 2012 - Planet Fallout News

Ultimate Edition Trailer

10:25 AM - - 0 Comments
Here's the trailer for Fallout: New Vegas Ultimate Edition, that is going to be released on PlayStation 3, Xbox 360, and Games for Windows on February 7th in North America and throughout Europe on February 10th:

Topics: News
Related Games: Fallout: New Vegas (Xbox 360)
Monday, January 9, 2012 - Planet Fallout News

Fallout MMO Back to Bethesda

2:04 PM - - 0 Comments
Interplay looses rights to make a Fallout MMORPG, Fallout MMO back to Bethesda:
Under the terms of the settlement, the license granted to Interplay to develop the Fallout MMO is null and void, and all rights granted to Interplay to develop a Fallout MMO revert back to Bethesda, effective immediately. Interplay has no ongoing right to use the Fallout brand or any Fallout intellectual property for any game development.

ZeniMax will pay Interplay $2 million as consideration in the settlement, each party will bear its own costs of the litigation, and Bethesda will continue to own all Fallout intellectual property rights. Interplay will be permitted to continue to sell the original Fallout �Tactics, Fallout� and Fallout� 2 PC games through December 2013, after which time all rights to market those games revert to and become the sole property of Bethesda. Under the original agreement pursuant to which Bethesda had acquired the Fallout property, Interplay was granted certain merchandising rights to sell those original Fallout games, but those merchandising rights will now expire on December 31, 2013.
Topics: News
Thursday, December 22, 2011 - Planet Fallout News

Happy Atomic Holidays

8:34 AM - - 2 Comments
Happy Atomic Holidays from Planet Fallout! Image from the Engineering Guild:

Topics: Community
Related Games: Fallout: New Vegas (Xbox 360)
Wednesday, December 14, 2011 - Planet Fallout News

Old World Blues Best DLC Award

1:54 PM - - 0 Comments
Old World Blues won the Inside Gaming Awards 2011 - Best DLC category:
The best DLC will extend the original game in fundamental ways while not destroying your bank account in the process. The nominees for Best DLC at the Inside Gaming Awards 2011 are: Battlefield Bad Company 2 Vietnam, Call of Duty: Black Ops - Rezurrection, Portal 2 - Peer Review, Fallout New Vegas - Old World Blues, and Super Street Fighter IV - Arcade Edition.


Thursday, December 1, 2011 - Planet Fallout News

Fallout: New Vegas and DLC Post-mortem

7:02 AM - - 1 Comment
Fallout: New Vegas and DLC Post Mortem Gamebanshee Interview with Chris Avellone has replies about everything you wanted to know about the game and the downloadable content, here's Part 1:
You explored different themes with each DLC. What themes would you say were the most important in these add-ons, and do you feel that Fallout's story traditions suit focusing on such themes?

Lonesome Road was purposely built around the final image at the end of Fallout 1 - the Vault Dweller walking off into a lonely future. The idea of a protagonist whose home is lost to him, walking off into the wilderness after helping to nurture and protect a place that ultimately exiles him (or where he simply no longer belongs) is one of the hallmarks of Fallout. The sense of abandonment and the lone wanderer connection was important in Lonesome Road, except you're not walking into a lonely future, you're walking into your character's past and seeing what it's done in the present. Ulysses hints that it's possible the player left the West and left NCR because he didn't belong, and that's why he walked the road to the Mojave - but that's Ulysses' perspective, and the motivations for your character are your own.

I think Old World Blues and Lonesome Road had two themes that strongly hooked into Fallout, and have always been there. The theme of Old World Blues was always "the optimistic atomic future of what might have been," and the idea that all of these technological marvels could have saved the world if they had simply had a better guiding hand - it's not the technology to blame, it's the thought behind it.

Dead Money was more of a survivalist horror experience, and the theme of greed and human nature was an experiment that I felt fit with the adventure arc, so I went with it. I did feel that Fallout could use some more struggle-for-survival elements, and that was part of it as well - in short, I wanted miracle items like Stimpaks to feel amazing again rather than cause players to shrug.
And now for Part 2:
Lonesome Road hits the player with major consequences to choices that the player never actually participated in prior to the DLC's beginning. Do you think this would have worked better if the player had actually partaken in the events that he or she is being held accountable for, even if only in a tutorial?

There were a lot of ways we could have structured the DLC, granted. We certainly did have the resources to represent the NCR and the West (DLC4 was limited to 3 voice actors), and while I wouldn't have done a tutorial that physically put the player in the past, there might have been other hooks we could have done with more resources. Still, I'm satisfied with what we did construct, and it hit the goals we set out to do.

You've mentioned Zelazny's Damnation Alley as a source of inspiration for Lonesome Road. That story took place decades after the apocalypse, and indeed Lonesome Road is the most recently apocalyptic area ever seen in a Fallout game. Was this intentional after the post-post-apocalyptic atmosphere of New Vegas? Is this a direction you've been wanting to take for some time?

My only intention was I wanted the player to feel like they were traveling the road to The End. The proper "The End" feel for any Fallout game lies in seeing the wreckage of the world before, all its architecture twisted and cracked and flooded with invisible fires, radiation, and seeing the grave of the world that was. Your road started here, it leads back there, and at the end, you get to see what your journey meant to someone else - and hopefully, decide what it means to you. There are countless ripples that stem from the Divide. Without it, you never would have found the Sierra Madre, encountered Christine, Elijah, and Ulysses, seen Big MT, and more. From one simple act, countless others were born.

Lastly, I wanted to nuke the Fallout world to reset things. NCR's getting a bit big, and it's making things too civilized. Lonesome Road was a way of resetting the culture clock.
Spotted at NMA.

Happy Pappy's Cupcakes

6:53 AM - - 0 Comments
New releases of the Fallout and post-apoc inspired Wasteland Radio podcast are out:
Tune in to Wasteland Radio and tune out to the horrors of the wastes! In Broadcast 11, Charlie C. and the rest of Amarillo learn a hard lesson about addiction. Use every ounce of humanity to catch this transmission of Broadcast 11!
Topics: News
Related Games: Fallout: New Vegas (PC)

New Vegas is gaming's Lawrence of Arabia

6:42 AM - - 0 Comments
Fallout: New Vegas is gaming's Lawrence of Arabia is a different perspective on New Vegas that deserves a read:
The headline of this piece might be a bit misleading. I don�t mean to say that Fallout: New Vegas is as important to video games as Lawrence of Arabia is to film. That would be a blasphemous and indefensible claim. Lawrence of Arabia is a landmark that influences movies to this day while New Vegas' lasting impact remains to be seen. The true comparison arises from the similar plots, settings, and themes of the game and film.

I re-watched Lawrence of Arabia a few days back because it had been a long time since I�d seen it, long enough that I couldn�t properly appreciate it on my last go-through. Nowadays, I consider it to be one of best films I�ve ever seen, and this got me wondering if any games evoke the same sense of scope and adventure.

The game I kept returning to was Fallout: New Vegas. Both titles share a desert setting. In terms of harsh and unforgiving backdrops, the two titles are arguably unmatched. A deadliness lies beneath the natural beauty of the locales. The exotic and fatal hold hands while skipping down the street. Water and guns are essential for survival. And you're just as likely to be shot as greeted with open arms.
Topics: News
Related Games: Fallout: New Vegas (Xbox 360)
Saturday, November 26, 2011 - Planet Fallout News

New Vegas Graphic Novel Now Available For Download

10:41 AM - - 0 Comments
Finally you can download All Roads:
We�re pleased to announce that the full versions of All Roads, the 48-page graphic novel originally released in the Fallout: New Vegas Collector�s Edition, is now available for download viaDark Horse Digital or through the Dark Horse Comics iTunes App for $2.99

All Roads was written by Chris Avellone, the game�s creative director, and created in conjunction with Dark Horse Comics. With cover art created by legendary illustrator and comic book artist Geof Darrow with colors by Peter Doherty, the graphic novel also features art by Jean Diaz (Incorruptible) and Wellinton Alves (Marvel�s Shadowland: Blood on the Streets, Nova).
Topics: News
Related Games: Fallout: New Vegas (Xbox 360)

FONV: The End of Plot Mod 1.1

10:35 AM - - 0 Comments
Fallout New Vegas: The End of Plot Mod hits version 1.1:
In this is version only the Caesar, Yes Man and Mr House endings have been tested. The NCR ending has not been tested but should work fine because its a relatively simple edit involved here and the clean up quest is shared by all endings so if it works for one, it will work for all the others too. Still, I would appreciate feedback from people who try those untested ending.

The End of Plot Mod stops the game from ending when you finish any of the 4 possible endings to the Fallout New Vegas Main Quest and tries to clean up the end of plot game a little. It also cleans up the Hoover Dam.
Topics: Community
Related Games: Fallout: New Vegas (PC)

New Vegas and Women�s Rights

10:28 AM - - 3 Comments
Under the Microscope: Fallout: New Vegas and Women�s Rights is an opinion piece at Pikigeek with a fresh perspective on Fallout: New Vegas:
I�m shocked that I had never thought of this, especially given how significant this is to the entire struggle for women�s rights, and I�m glad that such an enjoyable game could actually give my friend even a tiny virtual taste of sexism, not just in discrimination but in how it feels to be denied the opportunity to prove your worth on merit. Instead of just reading about it, just hearing about it, he actually got to experience it � not in the same way, of course, not equally to those who genuinely suffer at its hands, but he at least experienced a simulation of it, and lost potential enjoyment because of it. That�s a pretty risky move for such a profit-based medium.

I have to say, bravo, New Vegas. For once, I get the feeling that this was deliberate, rather than something I�ve drawn my own meaning from, and it�s refreshing to see sexism tackled in a game in an atypical way. New Vegas goes beyond objectifying a female character as a strong, perfect, independent shell with no personality, and instead presents us with one of the actual problems women can face in the world.
Topics: News
Related Games: Fallout: New Vegas (Xbox 360)
Wednesday, November 23, 2011 - Planet Fallout News

New poll up

12:38 PM - - 0 Comments

Skyrim is out, the internet's gone somewhat quieter with everyone playing it and we take this opportunity to look and speculate how the next Fallout will look. Cos if memory serves right, Fallout 3 was Oblivion with guns. So Fallout 4 will be Skyrim with guns, amiright? :P

Anyway, I noticed that Bethesda in the TES series likes mixing up the game mechanics, changing them more or less subtle with each new iteration of the series. The question is - is this a good thing? Is it keeping the experience in each game fresh and exiting or would it be better to keep one core set of game mechanics and just change the world, quests etc.?

Last poll - Less generic factions, more individual fates - yay or nay?
Looks like our voters would prefer to see individual fates and people struggling with their identities in Fallout. Can't say I disagree.


I'd like to see some more human faces behind the factions and see/hear/watch individuals struggle fitting into the faction. - 64
78.05%
Nope. I prefer the knowledge that the raider is just a bad guy and ease my conscience that way. - 18
21.95%

Votes: 82



Happy voting and see you next week.
Last but not least: remember - if you got ideas for next weeks poll - write us at fallout@planetfallout.gamespy.com.
Topics: Community
Monday, November 7, 2011 - Planet Fallout News

New poll up

3:33 PM - - 1 Comment

Another faction related poll. Do factions need a less generic face and should we see some more faces that make up the big picture?

Fallout is one of the better examples already, but in the interest of progress let's pursue this. Let's take raiders. Fallout 3 especially had them portrayed as cannibalistic psychopaths with no sense of self-preservation or even common sense. Which, in all fairness, is what we picture raiders as. But it was literally every raider that was like that. Where's the sod that lost his family to tragedy (a.k.a. deatchclaws) and went temporarily insane in grief and loss. Then, after slowly returning into the land of the sane he finds himself member of a gang of raiders, part of a new, dysfunctional family. He cares for them, they took him in, comforted him, gave him time & space to heal a bit - he can't just leave, no matter that they're a bunch a stealing no good junkies. There's stories behind each one and very few of them turned raider by choice. Can he fault them?
Should there be more background "fluff", stories told to paint the picture of the wasteland and it's factions?

Last weeks poll - Brotherhood of Steel - to be or not to be?
Split opinion there. With a slight majority tending towards them fading away. It'd be a shame if you ask me.


I think that - unless they open themselves to fresh blood and change their "foreign policies" - they've doomed themselves to dwindle and vanish in the annals of history. - 75
54.35%
The Brotherhood survived for more then 200 years against many odds and sometimes overwhelming forces but always stood their ground. They'll continue on, true to their ideals and quest to preserve technology. - 63
45.65%

Votes: 138



Happy voting and see you next week.
Last but not least: remember - if you got ideas for next weeks poll - write us at fallout@planetfallout.gamespy.com.
Topics: Community
Friday, November 4, 2011 - Planet Fallout News

Fallout: Nuka Break - Episode Five

7:05 AM - - 0 Comments
Fallout: Nuka Break Episode Five is out:

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