| java.lang.Object | |
| ↳ | android.renderscript.ProgramStore |
ProgramStore contains a set of parameters that control how the graphics hardware handles writes to the framebuffer. It could be used to:
| Nested Classes | |||||||||||
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| ProgramStore.BlendDstFunc | Specifies the functions used to combine incoming pixels with those already in the frame buffer. | ||||||||||
| ProgramStore.BlendSrcFunc | Specifies the functions used to combine incoming pixels with those already in the frame buffer. | ||||||||||
| ProgramStore.Builder | Builder class for ProgramStore object. | ||||||||||
| ProgramStore.DepthFunc | Specifies the function used to determine whether a fragment will be drawn during the depth testing stage in the rendering pipeline by comparing its value with that already in the depth buffer. | ||||||||||
| Public Methods | |||||||||||
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Returns a pre-defined program store object with the following
characteristics:
- incoming pixels always pass the depth test and their value
is not stored in the depth buffer
- incoming pixel's value is combined with the stored color
(Dest) using the following formula
Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
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Returns a pre-defined program store object with the following
characteristics:
- incoming pixels are drawn if their depth value is less than
the stored value in the depth buffer.
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Returns a pre-defined program store object with the following
characteristics:
- incoming pixels always pass the depth test and their value
is not stored in the depth buffer
- incoming pixels override the value stored in the color
buffer
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Returns a pre-defined program store object with the following
characteristics:
- incoming pixels are drawn if their depth value is less than
the stored value in the depth buffer.
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destroy disconnects the object from the native object effectivly
rendering this java object dead.
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setName assigns a name to an object.
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| Protected Methods | |||||||||||
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Called before the object's memory is reclaimed by the VM.
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Inherited Methods | |||||||||||
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From class
java.lang.Object
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Returns a pre-defined program store object with the following characteristics: - incoming pixels always pass the depth test and their value is not stored in the depth buffer - incoming pixel's value is combined with the stored color (Dest) using the following formula Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
| rs | Context to which the program will belong. |
|---|
Returns a pre-defined program store object with the following characteristics: - incoming pixels are drawn if their depth value is less than the stored value in the depth buffer. If the pixel is drawn, its value is also stored in the depth buffer - if the incoming (Source) pixel passes depth test, its value is combined with the stored color (Dest) using the following formula Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
| rs | Context to which the program will belong. |
|---|
Returns a pre-defined program store object with the following characteristics: - incoming pixels always pass the depth test and their value is not stored in the depth buffer - incoming pixels override the value stored in the color buffer
| rs | Context to which the program will belong. |
|---|
Returns a pre-defined program store object with the following characteristics: - incoming pixels are drawn if their depth value is less than the stored value in the depth buffer. If the pixel is drawn, its value is also stored in the depth buffer - incoming pixels override the value stored in the color buffer if it passes the depth test
| rs | Context to which the program will belong. |
|---|
destroy disconnects the object from the native object effectivly rendering this java object dead. The primary use is to force immediate cleanup of resources when its believed the GC will not respond quickly enough.
setName assigns a name to an object. This object can later be looked up by this name. This name will also be retained if the object is written to an A3D file.
| name | The name to assign to the object. |
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Called before the object's memory is reclaimed by the VM. This can only happen once the garbage collector has detected that the object is no longer reachable by any thread of the running application.
The method can be used to free system resources or perform other cleanup
before the object is garbage collected. The default implementation of the
method is empty, which is also expected by the VM, but subclasses can
override finalize() as required. Uncaught exceptions which are
thrown during the execution of this method cause it to terminate
immediately but are otherwise ignored.
Note that the VM does guarantee that finalize() is called at most
once for any object, but it doesn't guarantee when (if at all) finalize() will be called. For example, object B's finalize()
can delay the execution of object A's finalize() method and
therefore it can delay the reclamation of A's memory. To be safe, use a
ReferenceQueue, because it provides more control
over the way the VM deals with references during garbage collection.
| Throwable |
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