| java.lang.Object | |
| ↳ | android.renderscript.Program |
Known Direct Subclasses
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Known Indirect Subclasses
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Program is a base class for all the objects that modify various stages of the graphics pipeline
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| Program.BaseProgramBuilder | |||||||||||
| Program.TextureType | TextureType specifies what textures are attached to Program objects | ||||||||||
| Public Methods | |||||||||||
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Binds a constant buffer to be used as uniform inputs to the
program
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Binds an object that describes how a texture at the
corresponding location is sampled
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Binds a texture to be used in the program
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destroy disconnects the object from the native object effectively
rendering this java object dead.
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setName assigns a name to an object.
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| Protected Methods | |||||||||||
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Called before the object's memory is reclaimed by the VM.
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Inherited Methods | |||||||||||
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From class
java.lang.Object
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Binds a constant buffer to be used as uniform inputs to the program
| a | allocation containing uniform data |
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| slot | index within the program's list of constant buffer allocations |
Binds an object that describes how a texture at the corresponding location is sampled
| vs | sampler for a corresponding texture |
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| slot | index within the program's list of textures to use the sampler on |
| IllegalArgumentException |
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Binds a texture to be used in the program
| va | allocation containing texture data |
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| slot | index within the program's list of textures |
| IllegalArgumentException |
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destroy disconnects the object from the native object effectively rendering this java object dead. The primary use is to force immediate cleanup of resources when it is believed the GC will not respond quickly enough.
setName assigns a name to an object. This object can later be looked up by this name. This name will also be retained if the object is written to an A3D file.
| name | The name to assign to the object. |
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Called before the object's memory is reclaimed by the VM. This can only happen once the garbage collector has detected that the object is no longer reachable by any thread of the running application.
The method can be used to free system resources or perform other cleanup
before the object is garbage collected. The default implementation of the
method is empty, which is also expected by the VM, but subclasses can
override finalize() as required. Uncaught exceptions which are
thrown during the execution of this method cause it to terminate
immediately but are otherwise ignored.
Note that the VM does guarantee that finalize() is called at most
once for any object, but it doesn't guarantee when (if at all) finalize() will be called. For example, object B's finalize()
can delay the execution of object A's finalize() method and
therefore it can delay the reclamation of A's memory. To be safe, use a
ReferenceQueue, because it provides more control
over the way the VM deals with references during garbage collection.
| Throwable |
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