OpenGL Headline News
Visualization Library 2011.02.1133 Released!
Category: Developers • Comments
Feb 25, 2011
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. This new release includes GPU raycast volume rendering examples, MFC/MDI support, experimental tessellation shaders, enhanced framebuffer objects support and several other enhancements.
FurMark 1.9.0 Released
Category: Developers • Comments
Feb 25, 2011
The new version of FurMark, the popular OpenGL stress test utility for graphics cards, is available. This new version comes with the support of latest cards (GTX 500 and HD 6000), a programmable GPU temperature alarm as well as an updated 3D rendering.
PixelLight 0.9.5-R1 released
Category: Developers • Applications • Comments
Feb 24, 2011
The new version 0.9.5-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. OpenGL is used within the main renderer. Beside the usual bugfixing and feature completion, there are several migrations in this release. PixelLight is now using ‘nullptr’ introduced by C++0x, migrated from C style casts to C++ style casts and under MS Windows, Microsoft Visual Studio 2010 is now used as the main development IDE. There are also new features like the plugin SPARK_PL integrating the free open source particle engine SPARK. The SDK now includes two new demos, one of them shows how picking works.
Cg Toolkit 3.0 February 2011 Release Available
Category: General • Developers • Comments
Feb 24, 2011
Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The February 2011 release includes:
- Improved DX11 tessellation support
- Resolved an issue with nearly identical user defined types
- Resolved an issue with default values from unreferenced uniform parameters
- Support setting matrices beyond 96 float constants in the vp30 profile
- Application supplied compilation options now override those set by cgGLSetOptimalOptions
- Improved support for 'const' variables in the GLSL profiles
- Added sampler state documentation
Updated Cg 3.0 reference documentation is available for browsing.
Workstation hardware/software optimization panel discussion from Cadalyst
Category: General • Developers • Comments
Feb 16, 2011
Experts CAD users join technical experts form SolidWorks, AMD and Dell in an open panel webinar to discuss optimizing your hardware and software setup. Bring your questions to ask the panel (OpenGL, OpenCL and remote graphics questions encouraged): Thursday February 17, at 12:00pm EST/9:00am PST
