加载中...

A Little Too Popular

A couple of weeks ago, we arranged that registered developers could buy an unlocked Nexus One via their publisher page in Android Market. We think it’s a good development platform and a nice phone. Apparently, you agree. Somewhat too many of you, in fact; we blew through the (substantial) initial inventory in almost no time, and they’re back-ordered from HTC, who are doing a pretty good job of managing runaway success amid a worldwide AMOLED shortage. Everyone appreciates that it’s important to the platform to get phones in the hands of developers, so we’re working hard on re-stocking the shelves; stand by.

Two Simple Questions

And the answers to them, posted here and there by senior Android engineers.

How much memory is my app using?

Over at Stack Overflow, our own Dianne Hackborn takes this up in detail. There's no simple answer, but Dianne does offer lots of useful information.

How do I make a ScrollView behave?

This one does have a simple answer, and our Romain Guy offers it in ScrollView’s handy trick. It's easy enough to do once you know how, which is harder to find out than you might think, because there's one useful XML attribute that's there in the examples but missing in the docs. Oops!

Powering Chrome to Phone with Android Cloud to Device Messaging

[This post is by Dave Burke, who's an Engineering Manager 80% of the time. — Tim Bray]

Android Cloud to Device Messaging (C2DM) was launched recently as part of Android 2.2. C2DM enables third-party developers to push lightweight data messages to the phone. C2DM created a nice opportunity for us to pull together different Google developer tools to create a simple but useful application to enable users to push links and other information from their desktop / laptop to their phone. The result was Chrome to Phone - a 20-percent time project at Google.

Chrome to Phone comprises a Chrome Extension, an Android Application, and a Google AppEngine server. All of the code is open sourced and serves as a nice example of how to use C2DM.

The message flow in Chrome to Phone is fairly typical of a push service:

  1. The Android Application registers with the C2DM service and gets a device registration ID for the user. It sends this registration ID along with the user's account name to the AppEngine server.

  2. The AppEngine server authenticates the user account and stores the mapping from account name to device registration ID.

  3. The Chrome Extension accesses the URL and page title for the current tab, and POSTs it to the AppEngine server.

  4. The AppEngine server authenticates the user and looks up the corresponding device registration ID for the user account name. It then HTTP POSTs the URL and title to Google's C2DM servers, which subsequently route the message to the device, resulting in an Intent broadcast.

  5. The Android application is woken by its Intent receiver. The Android application then routes the URL to the appropriate application via a new Intent (e.g. browser, dialer, or Google Maps).

An interesting design choice in this application was to send the payload (URL and title) as part of the push message. A hash of the URL is used as a collapse_key to prevent multiple button presses resulting in duplicate intents. In principle the whole URL could have been used, but the hash is shorter and avoids unnecessarily exposing payload data. An alternative approach (and indeed the preferred one for larger payloads) is to use the push message service as a tickle to wake up the application, which would subsequently fetch the payload out-of-band, e.g. over HTTP.

The code for Chrome to Phone is online. Both the AppEngine and Android Application include a reusable package called com.google.android.c2dm that handles the lower-level C2DM interactions (e.g. configuration, task queues for resilience, etc).

Chrome to Phone is useful, but maybe it’s most interesting as an example of how to use Android C2DM.

Nexus One Developer Phone

We've always offered unlocked phones for direct sale to registered Android Developers. As of today, the Developer Phone is the Nexus One, at a price of $529. To see the details or order a phone, you need to sign in to your Android developer account and click on the "Development Phones" link.

The Nexus One combines an up-to-the-minute platform (Android 2.2), modern hardware, and the pure Android software suite. It's a good choice both for people who want to build Android applications using either the SDK or the NDK, and those who want to experiment with modified versions of the Android platform. Note that the Nexus One still ships with Android 2.1 but will download 2.2 soon after you turn it on; make sure you’re near a fast network.

As well as being an outstanding developer platform, it's a really nice everyday phone; we're really happy to have connected the right dots to make this happen.

[Update]: A bunch of people have spoken up wondering about Nexus One accessories. They are available right now in HTC's European online store. When we get more news, we'll pass it along.

[Update, Aug 6th]: The HTC US store now has accessories too.

Best Practices for Handling Android User Data

[This post is by Nick Kralevich, an engineer on the Android Security Team. — Tim Bray]

As the use of mobile applications grows, people are paying more attention to how these applications use their data. While the Android platform contains extensive permissions designed to protect users, application developers are ultimately responsible for how they handle users’ information. It’s important for developers to understand the code they include, and consider the permissions they request, as mishandling these issues can result in users perceiving a violation of trust.

Maintaining a healthy and trustworthy ecosystem is in every Android developer’s best interest.

Here are a few tips for writing trustworthy Android applications:

  1. Maintain a privacy policy

  2. Minimize permissions

  3. Give your users a choice regarding data collection

  4. Don’t collect unnecessary information

  5. Don’t send data off the device

  6. ... but if you have to, use encryption and data minimization

  7. Don’t use code you don’t understand

  8. Don’t log device or user specific information.

Maintain a privacy policy

Trustworthy applications are up-front about the data they collect and the reasons for collecting it. Users are generally happy to share information via such apps if they believe they will personally benefit. A clear and concise privacy policy, with details about the type of information collected and how it’s used, goes a long way towards generating trust and good will.

Minimize permissions

Android is unique among mobile operating systems for its simple, straightforward, operating-system-enforced permission model. All Android applications must declare the permissions they require, and users must approve these permissions before the application is installed. Users tend to distrust applications that require excessive permissions.

For example, a user installing this tic-tac-toe game might reasonably wonder why it needs to take pictures.

Give your users a choice regarding data collection

It’s called the paradox of privacy [PDF, 890K]. Users are often happy to share their information, but they want control over that sharing. Trustworthy applications give users control over their information. For example, the Android Browser has privacy settings which enable users to control how their information is shared.

Don’t collect unnecessary information

Trustworthy applications limit the kinds of data they collect. Collecting unnecessary information, especially if you never use it, just invites suspicion. When in doubt, don’t collect it.

Don’t send data off the device

If you have to handle user data, ensure that the data remains on the device whenever possible. Users are comforted knowing that their private information strictly resides in the phone. Sending data outside the phone, even if done for the user’s benefit, tends to draw suspicion.

... but if you have to, use encryption and data minimization

Sometimes, the collection of data is necessary. In that case, applications need to ensure that it is handled safely. A privacy policy will avoid leading to surprised and irritated users; in some cases, it may be advisable to prompt the user before transmitting data off-device.

First, minimize the amount of data you collect. Do you really need the user’s full phone number, or would the area code be sufficient? Can you use a one-way cryptographic hash function on the data before sending it to the server to help protect the user’s confidential information?

A case study: User Favorites

Suppose you want your app to maintain a list of “favorites” for each of your users, without going through a full registration process. In theory, you could do this by sending your server some combination of their phone number, device ID, or SIM ID. But why take the chance of worrying people about privacy issues; why not send a one-way hashed signature of whatever the identifying information is? Or even better, create a random unique id and store it on the phone, and use this unique id as the registration key for your application.

In the end, you’ll will still be able to retrieve their favorites, but you won’t need to send or store anything sensitive.

Second, encryption is critical to the safe handling of user data. Phones often operate on untrusted networks where attackers can sniff confidential traffic. Encrypting data in transit is a critical part of protecting user information.

Finally, when communicating with a server over HTTP, it’s a good idea to avoid encoding user information in a URL that is used with HTTP GET; rather, POST it in a message body. While using POST doesn’t guarantee that your information won’t be sniffed, putting it in the URL increases the likelihood that it will be automatically logged; out of the box, most web server software logs all the URLs that are received.

Don’t use code you don’t understand

In the open-source Android environment, it’s common (and good) practice to rely heavily on other people’s code, in the form of libraries and frameworks. But if that code is handling your users’ information inappropriately, it’s your problem. So make a point of checking code before you rely on it.

Don’t log user or device specific information

Application developers should be careful about on-device logs. Android makes it easy to write to the phone’s log, and anyone who has looked at “logcat” output knows that it is full of important but seemingly random debugging information from many applications. In Android, logs are a shared resource, and are available to an application with the READ_LOGS permission (only with user consent, of course!). Even though the phone log data is temporary and erased on reboot, inappropriate logging of user information could inadvertently leak user data to other applications.

Licensing Service Technology Highlights

We’ve just announced the introduction of a licensing server for Android Market. This should address one of the concerns we’ve heard repeatedly from the Android developer community.

The impact and intent, as outlined in the announcement, are straightforward. If you want to enable your app to use the licensing server, there’s no substitute for reading the authoritative documentation: Licensing Your Applications. Here are some technical highlights.

  • This capability has been in the Android Market client app since 1.5, so you don’t have to be running the latest Android flavor to use it.

  • It’s secure, based on a public/private key pair. Your requests to the server are signed with the public key and the responses from the server with the private key. There’s one key pair per publisher account.

  • Your app doesn’t talk directly to the licensing server; it IPCs to the Android Market client, which in turn takes care of talking to the server.

  • There’s a substantial tool-set that will ship with the SDK, the License Verification Library (LVL). It provides straightforward entry points for querying the server and handling results. Also, it includes modules that you can use to implement certain licensing policies that we expect to be popular.

  • LVL is provided in source form as an Android Library project. It also comes with a testing framework.

  • There’s a Web UI on the publisher-facing part of the Market’s Web site for key management; it includes setup for production and testing.

  • Obviously, you can’t call out to the server when the device is off-network. In this situation you have to decide what to do; one option is to cache licensing status, and LVL includes prebuilt modules to support that.

We think this is a major improvement over the copy-protection option we’ve offered up to this point, and look forward to feedback from developers.

Licensing Service For Android Applications

[This post is by Eric Chu, Android Developer Ecosystem. — Tim Bray]

In my conversations with Android developers, I often hear that you’d like better protection against unauthorized use of your applications. So today, I’m pleased to announce the release of a licensing service for applications in Android Market.

This simple and free service provides a secure mechanism to manage access to all Android Market paid applications targeting Android 1.5 or higher. At run time, with the inclusion of a set of libraries provided by us, your application can query the Android Market licensing server to determine the license status of your users. It returns information on whether your users are authorized to use the app based on stored sales records.

This licensing service operating real time over the network provides more flexibility in choosing license-enforcement strategies, and a more secure approach in protecting your applications from unauthorized use, than copy protection.

The licensing service is available now; our plan is for it to replace the current Android Market copy-protection mechanism over the next few months. I encourage you to check out the Licensing Your Applications section of our Developer Guide and the Android Market Help Center to learn how you can take advantage of this new service immediately.